Eric Sibley

Filmmaker & VFX Artist

Monthly Archives: December 2014

Explosion Simulations

For shots with dynamic camera moves, it is best to have a full CG explosion. That way it has volume in an actual 3D space to accommodate perspective and parallax change. To achieve this, I am simulating explosions using Maya fluids.

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Mud

Working closely with environment artist Jacob Norris to create a muddy ground plane that  matches the terrain shot on location.

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