Filmmaker & VFX Artist
Dec 17, 2014
For shots with dynamic camera moves, it is best to have a full CG explosion. That way it has volume in an actual 3D space to accommodate perspective and parallax change. To achieve this, I am simulating explosions using Maya fluids.
Dec 12, 2014
Working closely with environment artist Jacob Norris to create a muddy ground plane that matches the terrain shot on location.